開啟教程:tutorial.enable [gamestate/global/all (default: global)] – Enable the tutorial
關(guān)閉教程:tutorial.disable [gamestate/global/all (default: global)] – Disable the tutorial
顯示教程調(diào)試窗口:tutorial.debugwindow – Shows the tutorial debug window
為角色觸發(fā)事件:event [eventid] [character] – Trigger an event for a character
為角色觸發(fā)事件。此選項(xiàng)還會(huì)顯示事件觸發(fā)器,但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。:debug_event [eventid] [character] – Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
評(píng)估是否可以為角色觸發(fā)事件。此選項(xiàng)還會(huì)將事件觸發(fā)器傳至控制臺(tái),但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。:test_event [eventid] [character] – Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
探索角色文化的創(chuàng)新:discover_innovation(add_innovation) – Discover an innovation for a character’s culture
探索當(dāng)前對(duì)角色文化著迷的創(chuàng)新:discover_fascination(add_fascination) [character (optional)] – Discover the innovation that is the current fascination for a character’s culture
加入一個(gè)時(shí)代(以及之前的所有時(shí)代):join_era(unlock_era) [era] [character (optional)] – Join a certain era (and all previous ones)
發(fā)現(xiàn)一個(gè)時(shí)代(以及時(shí)代本身)的所有創(chuàng)新:discover_era [era (optional, default is current era)] [character (optional)] – Discover all innovations of a certain era (and the era itself)
探索所有時(shí)代和所有創(chuàng)新:discover_all_eras [character (optional)] – Discover all eras and all innovations
設(shè)定角色的信仰:set_faith [faith] [character (optional)] – Sets the faith of a character
在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] – Adds prestige to the given dynasty
賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] – Gives a dynasty (currently played character’s dynasty by default) all perks
記錄所有尚未定義loc鍵的游戲概念: log_missing_game_concept_loc – Logs all game concepts that have not had their loc key defined
殺死一名角色(默認(rèn)為當(dāng)前扮演角色):kill(die) [character (optional)] – Kill a character (currently played character by default)
賦予一名角色所有特權(quán)(默認(rèn)為當(dāng)前扮演角色):gain_all_perks [character (optional)] – Gives a character (currently played character by default) all perks
賦予一名角色一項(xiàng)特權(quán)(默認(rèn)為當(dāng)前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
開/關(guān)是否要立即或正常生育子女:instant_birth – Toggles if children should be born instantly or as normal
使AI宣戰(zhàn)(根據(jù)正常權(quán)重),繞過所有步調(diào)檢查等:AI.declare_war [character(optional)] – Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
為此角色生成一個(gè)CoA,將其視為王朝替補(bǔ):generate_cadet_coa [character (optional)] – Generate a CoA for this character as if they were a cadet of their dynasty
在一種信仰中加入一項(xiàng)教義:add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith
從一種信仰中移除一項(xiàng)教義:remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith
增加一項(xiàng)領(lǐng)域法:add_realm_law [law] [character(optional)] – Adds a realm law
增加一項(xiàng)領(lǐng)域法,跳過成本和效果,以及當(dāng)前法律的廢除效果: add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
設(shè)定角色的文化:set_culture [culture] [character(optional)] – Sets the culture of a character
改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith
向角色透露一項(xiàng)機(jī)密(默認(rèn)為當(dāng)前扮演角色):add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret
更改一個(gè)縣的發(fā)展水平,默認(rèn)為首都:change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital
產(chǎn)生指定類型的派系:faction_spawn [faction_type] – Spawns a faction of the specified type
設(shè)置指定類型的首個(gè)派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定類型的首個(gè)派系發(fā)出其需求:faction_demand [faction_type] – The first faction of the specified type sends its demand
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至’logs/pool_stats.csv’:dump_pool_stats – Dump statistics about the pool to ‘logs/pool_stats.csv’
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至’ logs/character_creation_stats.csv’: dump_character_creation_stats – Dump statistics about the pool to ‘ logs/character_creation_stats.csv’
一個(gè)省的單位移動(dòng):instamove(quickmove) – units move one province each day
開/關(guān)是否要屏蔽所有消息(提示/通知):supress_messages – Toggle if all messages (toasts/notifications) should be suppressed
開/關(guān)是否要壓縮存檔:force_save_compression – Toggle if saves should be compressed
為當(dāng)前日期的所有書簽字符寫入人像數(shù)據(jù):dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date
顯示關(guān)于ai的分析數(shù)據(jù):print_ai_timings – Prints profiling data about ai
清除人像緩存。強(qiáng)制所有人像刷新:Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh
打開人像編輯器:portrait_editor(pe) – Open the portrait editor
在光標(biāo)位置生成指定實(shí)體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的實(shí)體:clearspawnedentities – Clears entities spawned with spawnentity command
為游戲的地圖對(duì)象生成定位器: MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game’s map objects
顯示地圖對(duì)象調(diào)試信息:MapObjects.Debug – Prints out map object debug information
顯示相機(jī)調(diào)試信息:Camera.Debug – Prints out camera debug information
保存相機(jī)位置:Camera.Save – Save camera position
加載相機(jī)位置:Camera.Load – Load camera position
使用特定的顏色模式保存地圖的png:Map.SavePNG [file name] [yes/no Should render flat (optional)] – Save a png of the map with a specific color mode
重建所有鄰接關(guān)系:Adjacencies.Rebuild – Rebuild all adjacencies
在2個(gè)位置之間生成指定的行:spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)]> – Spawns specified line between 2 positions
轉(zhuǎn)儲(chǔ)已注冊(cè)的數(shù)據(jù)類型:DumpDataTypes – Dumps the registered data types
開/關(guān)地圖編輯器:map_editor – Toggle map editor
停止當(dāng)前播放的曲目:Music.StopTrack – Stops the currently playing track
顯示或設(shè)置音樂系統(tǒng)的當(dāng)前權(quán)重:Music.Weight – Shows or sets the current weight of the music system
播放指定的曲目:Music.PlayTrack [track name] – Plays the specified track
重置音樂系統(tǒng):Music.Reset – Resets the music system
再次鎖定所有成就: Debug.Achievements.ResetAll – Locks all achievements again
顯示一個(gè)對(duì)象瀏覽器窗口:explorer – Shows an object explorer window
將xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] – Adds xp all lifestyle
將xp添加到指定生活方式中: add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中: add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] – Adds xp to the given lifestyle
重新加載本地化文件并切換語言:switchlanguage [language name] – Reload localization files and switch language
重新載入assets文件:reload [file name] – Reloads assets
現(xiàn)在是幾點(diǎn)?:time – What time is it?
創(chuàng)建一個(gè)小型轉(zhuǎn)儲(chǔ):minidump [file path] – Creates a minidump
導(dǎo)致應(yīng)用程序崩潰:crash – Cause the application to crash
切換調(diào)試模式:debug_mode – Toggles debug mode
切換釋放模式:release_mode – Toggles release mode
創(chuàng)建虛擬小部件。參數(shù)為0時(shí),文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] – Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
清除虛擬小部件:GUI.ClearWidgets – Clear dummy widget
在game.log文件中顯示所有控制臺(tái)命令。:helplog – Print out all console commands to game.log file.
顯示所有控制臺(tái)命令或特定的命令描述。:help [command name] – Print out all console commands or a specific command description.
雙彩虹協(xié)助。:helphelp – Double Rainbow help.
在控制臺(tái)和游戲日志中顯示版本。:version – Prints the version to the console and the game log.
勾選任意天數(shù):tick_day [number of days] – Ticks any number of days
日志統(tǒng)計(jì):statistics – Logs statistics
從磁盤上的savegame加載gamestate:load [file name] – Load gamestate from savegame on disk
檢查存檔和讀檔持久性:test_save – Check save and load persistence
將當(dāng)前的游戲狀態(tài)保存到磁盤:save [file name] – Saves current gamestate to disk
重新計(jì)算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] – Recalculates modifiers
生成戰(zhàn)斗場景中的攻擊或防御方:spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario
測試腳本化的戰(zhàn)斗場景:combat [scenario] – Test a scripted combat scenario
測試腳本化的戰(zhàn)斗場景:combat_test [scenario] [iterations] – Test a scripted combat scenario
切換角色調(diào)試信息的可見性:charinfo – Toggles the visibility of the character debug info.
顯示當(dāng)前的隨機(jī)日志:print_randomlog – Prints the current randomlog.
轉(zhuǎn)儲(chǔ)OOS信息。:oos_dump – Dumps OOS info.
輸出行省地形文件。:output_terrain – Outputs province terrain file.
勾選展開X刻度延展:tick_development [Number of ticks] – Tick the spreading of development for X ticks
列出服務(wù)器上的所有玩家:players – Lists all players on server
踢出指定名字的玩家:kick [Player name] – Kicks a player with the given name
添加腳本化關(guān)系:add_relation [relation name] [char01] [char02] – Adds a scripted relation
刪除腳本化關(guān)系:remove_relation [relation name] [char01] [char02] – Removes a scripted relation
增加現(xiàn)有壓力值:add_stress [stress] [character id (optional)] – Add the value to existing stress
將角色所有基本技能歸零,并模擬成長到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] – Zeroes all base skills and simulate growth to a specific age of character (will change age)
將壓力更改為該值:set_stress [stress] [character id (optional)] – Change stress to the value
將值添加至現(xiàn)有恐懼:add_dread [dread] [character id (optional)] – Add the value to existing dread
將恐懼更改為該值:set_dread [dread] [character id (optional)] – Change dread to the value
為角色設(shè)定焦點(diǎn):set_focus [focus] ]character] – Set a focus for the character
為角色添加一個(gè)被甲武士團(tuán):add_maa [MAA type] [character] [banner_index] – Add an men-at-arms regiment to the character
清除控制臺(tái):clear(clr) – Clear console.
重新計(jì)算角色的繼承:recalculate_succession [Character ID] – Recalculates the succession of a character
啟用角色的:AIAI.Enable [Character ID] – Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] – Disables the AI of a character
設(shè)定角色的外交:set_diplomacy [value] [character (optional)] – Sets the diplomacy of a character
設(shè)置角色的武術(shù):set_martial [value] [character (optional)] – Sets the martial of a character
設(shè)置角色的管理:set_stewardship [value] [character (optional)] – Sets the stewardship of a character
設(shè)置角色的謀略:set_intrigue [value] [character (optional)] – Sets the intrigue of a character
設(shè)定角色的學(xué)問:set_learning [value] [character (optional)] – Sets the learning of a character
設(shè)置角色的勇猛:set_prowess [value] [character (optional)] – Sets the prowess of a character
改變角色的外交:change_diplomacy [value] [character (optional)] – Changes the diplomacy of a character
改變角色的武術(shù):change_martial [value] [character (optional)] – Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] – Changes the stewardship of a character
改變角色的謀略:change_intrigue [value] [character (optional)] – Changes the intrigue of a character
改變角色的學(xué)問:change_learning [value] [character (optional)] – Changes the learning of a character
改變角色的勇猛:change_prowess [value] [character (optional)] – Changes the prowess of a character
刪除角色的所有特質(zhì):clear_traits [character (optional)] – Removes all the traits of a character
刪除角色的所有修改器:clear_character_modifiers [character (optional)] – Removes all the modifiers of a character
為角色設(shè)置指定綽號(hào):set_nick(set_nickname) [nick_key] [character (optional)] – Sets the specified nickname to a character
刪除角色的綽號(hào):remove_nick(remove_nickname) [character (optional)] – Removes the nickname of a character
顯示調(diào)試計(jì)時(shí)信息:timer – Prints out debug timing info
十字軍之王3作弊碼有哪些 王國風(fēng)云3全控制臺(tái)代碼分享
十字軍之王3控制臺(tái)代碼分享
開啟教程:tutorial.enable [gamestate/global/all (default: global)] – Enable the tutorial
關(guān)閉教程:tutorial.disable [gamestate/global/all (default: global)] – Disable the tutorial
顯示教程調(diào)試窗口:tutorial.debugwindow – Shows the tutorial debug window
為角色觸發(fā)事件:event [eventid] [character] – Trigger an event for a character
為角色觸發(fā)事件。此選項(xiàng)還會(huì)顯示事件觸發(fā)器,但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。:debug_event [eventid] [character] – Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
評(píng)估是否可以為角色觸發(fā)事件。此選項(xiàng)還會(huì)將事件觸發(fā)器傳至控制臺(tái),但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。:test_event [eventid] [character] – Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
探索角色文化的創(chuàng)新:discover_innovation(add_innovation) – Discover an innovation for a character’s culture
探索當(dāng)前對(duì)角色文化著迷的創(chuàng)新:discover_fascination(add_fascination) [character (optional)] – Discover the innovation that is the current fascination for a character’s culture
加入一個(gè)時(shí)代(以及之前的所有時(shí)代):join_era(unlock_era) [era] [character (optional)] – Join a certain era (and all previous ones)
發(fā)現(xiàn)一個(gè)時(shí)代(以及時(shí)代本身)的所有創(chuàng)新:discover_era [era (optional, default is current era)] [character (optional)] – Discover all innovations of a certain era (and the era itself)
探索所有時(shí)代和所有創(chuàng)新:discover_all_eras [character (optional)] – Discover all eras and all innovations
設(shè)定角色的信仰:set_faith [faith] [character (optional)] – Sets the faith of a character
在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] – Adds prestige to the given dynasty
賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] – Gives a dynasty (currently played character’s dynasty by default) all perks
記錄所有尚未定義loc鍵的游戲概念:
log_missing_game_concept_loc – Logs all game concepts that have not had their loc key defined
殺死一名角色(默認(rèn)為當(dāng)前扮演角色):kill(die) [character (optional)] – Kill a character (currently played character by default)
賦予一名角色所有特權(quán)(默認(rèn)為當(dāng)前扮演角色):gain_all_perks [character (optional)] – Gives a character (currently played character by default) all perks
賦予一名角色一項(xiàng)特權(quán)(默認(rèn)為當(dāng)前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
開/關(guān)是否要立即或正常生育子女:instant_birth – Toggles if children should be born instantly or as normal
使AI宣戰(zhàn)(根據(jù)正常權(quán)重),繞過所有步調(diào)檢查等:AI.declare_war [character(optional)] – Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
為此角色生成一個(gè)CoA,將其視為王朝替補(bǔ):generate_cadet_coa [character (optional)] – Generate a CoA for this character as if they were a cadet of their dynasty
在一種信仰中加入一項(xiàng)教義:add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith
從一種信仰中移除一項(xiàng)教義:remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith
增加一項(xiàng)領(lǐng)域法:add_realm_law [law] [character(optional)] – Adds a realm law
增加一項(xiàng)領(lǐng)域法,跳過成本和效果,以及當(dāng)前法律的廢除效果:
add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
設(shè)定角色的文化:set_culture [culture] [character(optional)] – Sets the culture of a character
改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith
向角色透露一項(xiàng)機(jī)密(默認(rèn)為當(dāng)前扮演角色):add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret
更改一個(gè)縣的發(fā)展水平,默認(rèn)為首都:change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital
產(chǎn)生指定類型的派系:faction_spawn [faction_type] – Spawns a faction of the specified type
設(shè)置指定類型的首個(gè)派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定類型的首個(gè)派系發(fā)出其需求:faction_demand [faction_type] – The first faction of the specified type sends its demand
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至’logs/pool_stats.csv’:dump_pool_stats – Dump statistics about the pool to ‘logs/pool_stats.csv’
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至’
logs/character_creation_stats.csv’:
dump_character_creation_stats – Dump statistics about the pool to ‘
logs/character_creation_stats.csv’
每天加快(幀率降低):fast_tick – Faster ticking (lower frame rate)
一個(gè)省的單位移動(dòng):instamove(quickmove) – units move one province each day
開/關(guān)是否要屏蔽所有消息(提示/通知):supress_messages – Toggle if all messages (toasts/notifications) should be suppressed
開/關(guān)是否要壓縮存檔:force_save_compression – Toggle if saves should be compressed
為當(dāng)前日期的所有書簽字符寫入人像數(shù)據(jù):dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date
顯示關(guān)于ai的分析數(shù)據(jù):print_ai_timings – Prints profiling data about ai
清除人像緩存。強(qiáng)制所有人像刷新:Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh
打開人像編輯器:portrait_editor(pe) – Open the portrait editor
在光標(biāo)位置生成指定實(shí)體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的實(shí)體:clearspawnedentities – Clears entities spawned with spawnentity command
為游戲的地圖對(duì)象生成定位器:
MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game’s map objects
顯示地圖對(duì)象調(diào)試信息:MapObjects.Debug – Prints out map object debug information
顯示相機(jī)調(diào)試信息:Camera.Debug – Prints out camera debug information
保存相機(jī)位置:Camera.Save – Save camera position
加載相機(jī)位置:Camera.Load – Load camera position
使用特定的顏色模式保存地圖的png:Map.SavePNG [file name] [yes/no Should render flat (optional)] – Save a png of the map with a specific color mode
重建所有鄰接關(guān)系:Adjacencies.Rebuild – Rebuild all adjacencies
在2個(gè)位置之間生成指定的行:spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)]> – Spawns specified line between 2 positions
清除行:clearlines – Clear lines
未定義:
SplineNetwork.GenerateAssets – Undefined
未定義:shader_debug – Undefined
復(fù)合節(jié)點(diǎn)編輯器:compoundnodeeditor – Compound Node Editor
粒子節(jié)點(diǎn)編輯器:particleeditor – Particle Node Editor
顯示腳本文檔:script_docs(script_documentation) – Prints script documentation
生成設(shè)置GUI:settings – Spawns a settings GUI
屏幕截圖:screenshot – Take screenshot
生成系統(tǒng)優(yōu)化GUI:tweak – Spawns a tweaker GUI
紋理查看器:textureviewer – Texture Viewer
紋理列表:texturelist – Texture List
皮膚編輯器:tools.skins – Skin Editor
開/關(guān)3D統(tǒng)計(jì):3dstats – Toggles 3D Stats
列出音頻事件:audio.list_events – List audio event
播放音頻事件:audio.play_event [Audio event] – Play audio event
顯示當(dāng)前的CPU使用情況:audio.cpu_info – Shows current cpu usage
切換主交換鏈垂直同步:vsync – Toggle main swapchains vsync
重新加載紋理:gfx.reloadtexture – Reload textures
報(bào)告所使用的渲染后端:rendertype – Reports what render backend is used
設(shè)置或獲取任務(wù)線程數(shù):Threading.TaskThreadCount [The number of task threads] – Set or get the number of task threads
模擬崩潰(會(huì)導(dǎo)致游戲退出)。:
CrashReporter.SimulateCrash – Simulates a crash (resulting in the game exiting).
刪除X天前的本地崩潰轉(zhuǎn)儲(chǔ)。:
CrashReporter.DeleteCrashData – Delete local crash dumps older than X days.
選擇現(xiàn)存gfx皮膚:gfx.skin – Select active gfx skin
創(chuàng)建可停靠:Dockables.Create [Dockable name] – Create dockable
創(chuàng)建可??坎季郑篋ockables.CreateLayout [Dockable layout name] – Create dockable layout
生成GUI編輯器:gui_editor – Spawns gui editor
轉(zhuǎn)儲(chǔ)已注冊(cè)的數(shù)據(jù)類型:DumpDataTypes – Dumps the registered data types
開/關(guān)地圖編輯器:map_editor – Toggle map editor
停止當(dāng)前播放的曲目:Music.StopTrack – Stops the currently playing track
顯示或設(shè)置音樂系統(tǒng)的當(dāng)前權(quán)重:Music.Weight – Shows or sets the current weight of the music system
播放指定的曲目:Music.PlayTrack [track name] – Plays the specified track
重置音樂系統(tǒng):Music.Reset – Resets the music system
再次鎖定所有成就:
Debug.Achievements.ResetAll – Locks all achievements again
顯示一個(gè)對(duì)象瀏覽器窗口:explorer – Shows an object explorer window
將xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] – Adds xp all lifestyle
將xp添加到指定生活方式中:
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中:
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] – Adds xp to the given lifestyle
重新加載本地化文件并切換語言:switchlanguage [language name] – Reload localization files and switch language
重新載入assets文件:reload [file name] – Reloads assets
現(xiàn)在是幾點(diǎn)?:time – What time is it?
創(chuàng)建一個(gè)小型轉(zhuǎn)儲(chǔ):minidump [file path] – Creates a minidump
導(dǎo)致應(yīng)用程序崩潰:crash – Cause the application to crash
切換調(diào)試模式:debug_mode – Toggles debug mode
切換釋放模式:release_mode – Toggles release mode
創(chuàng)建虛擬小部件。參數(shù)為0時(shí),文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] – Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
清除虛擬小部件:GUI.ClearWidgets – Clear dummy widget
在game.log文件中顯示所有控制臺(tái)命令。:helplog – Print out all console commands to game.log file.
顯示所有控制臺(tái)命令或特定的命令描述。:help [command name] – Print out all console commands or a specific command description.
雙彩虹協(xié)助。:helphelp – Double Rainbow help.
在控制臺(tái)和游戲日志中顯示版本。:version – Prints the version to the console and the game log.
勾選任意天數(shù):tick_day [number of days] – Ticks any number of days
日志統(tǒng)計(jì):statistics – Logs statistics
從磁盤上的savegame加載gamestate:load [file name] – Load gamestate from savegame on disk
檢查存檔和讀檔持久性:test_save – Check save and load persistence
將當(dāng)前的游戲狀態(tài)保存到磁盤:save [file name] – Saves current gamestate to disk
重新計(jì)算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] – Recalculates modifiers
執(zhí)行效果:effect [{effect script}] – Execute effect
在/run中執(zhí)行效果文件:run [{effect file}] – Execute effect file in /run
測試觸發(fā)腳本:trigger [{trigger script}] – Test trigger script
發(fā)送聊天消息:chat [Message] – Send chat message
更改扮演的角色:play [Character ID] – Change played character
開始觀看比賽:observe(ob) – Start observing the game
顯示角色:hello [Character ID] – Show a character
顯示歷史人物:hello_history [Scripted history character ID] – Show a character from history
顯示頭銜:show_title [Title tag] – Show a title
查找頭銜:find_title [Title name] – Find a title
選擇一個(gè)?。簊elect_province [Province Id] – Select a province
改變一個(gè)縣的文化:change_culture [province id] [culture] – Change culture of a county
將同一種文化的所有縣合并為一種新文化:merge_culture [from culture] [to culture] – Merge all counties of one culture into another culture
增加黃金:gold(cash,dough) [Amount] – Add gold
增加虔誠:add_piety(piety) [Amount] – Add piety
增加聲望:add_prestige(prestige) [Amount] – Add prestige
將頭銜賦予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] – Gives the title to the specified character
宣布該角色獲得該頭銜:add_claim(ac) [Character ID (optional, the player by default)] [Title] – Gives the character a claim on the title
在當(dāng)前年齡基礎(chǔ)上增加年齡:age [Age] [Character ID] – Adds age to the current age
顯示角色的歷史:IDhistorical_id(hist) [Character ID] – Shows the historical id of a character
為角色添加特質(zhì):add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] – Adds trait to a character
設(shè)置角色的性別:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] – Sets the sexuality of a character
顯示有關(guān)角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] – Shows all info about all secrets that the character is involved in
移除角色的特質(zhì):remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] – Removes trait from a character
使角色懷孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] – Make a character pregnant
重繪紋章:redraw_coa – Redraw coat of arms
一天之內(nèi)AI會(huì)肯定所有事件:yesmen(yesman,debug_yesmen,ym) – AI will always say yes to everything within a day
一天之內(nèi)AI會(huì)否定所有事件:nomen(noman,debug_nomen,nm) – AI will always say no to everything within a day
啟用監(jiān)視窗口:watch(ww) – Enables watch windows
啟用AI監(jiān)視窗口:aiwatch – Enables ai watch windows
啟用AI戰(zhàn)爭協(xié)調(diào)員監(jiān)視窗口:ai_war_coordinator_watch – Enables AI war coordinator watch window
停留在下一個(gè)加載屏幕上:loading_screen(ls) – Stays on the next load screen
在日志中顯示錯(cuò)誤:error – Show errors in log
測試發(fā)送消息:test_message [type] [char_id/title_key/goto province_id] – Test sending a message
顯示游戲日志:gamelog – Show game log
發(fā)現(xiàn)所有針對(duì)該玩家的陰謀:know_schemes – Discovers all schemes target to the player
結(jié)束所有針對(duì)該玩家的陰謀:end_schemes – Ends all schemes target to the player
運(yùn)行腳本測試:scripted_tests [pattern (optional)] – Run scripted tests
強(qiáng)制:OoSforce_oos – Force OoS
顯示事件隊(duì)列調(diào)試:event_queue – Print event queue debug
顯示事件調(diào)試計(jì)數(shù):event_counts – Print event debug counts
生成戰(zhàn)斗場景中的攻擊或防御方:spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario
測試腳本化的戰(zhàn)斗場景:combat [scenario] – Test a scripted combat scenario
測試腳本化的戰(zhàn)斗場景:combat_test [scenario] [iterations] – Test a scripted combat scenario
切換角色調(diào)試信息的可見性:charinfo – Toggles the visibility of the character debug info.
顯示當(dāng)前的隨機(jī)日志:print_randomlog – Prints the current randomlog.
轉(zhuǎn)儲(chǔ)OOS信息。:oos_dump – Dumps OOS info.
輸出行省地形文件。:output_terrain – Outputs province terrain file.
勾選展開X刻度延展:tick_development [Number of ticks] – Tick the spreading of development for X ticks
列出服務(wù)器上的所有玩家:players – Lists all players on server
踢出指定名字的玩家:kick [Player name] – Kicks a player with the given name
添加腳本化關(guān)系:add_relation [relation name] [char01] [char02] – Adds a scripted relation
刪除腳本化關(guān)系:remove_relation [relation name] [char01] [char02] – Removes a scripted relation
增加現(xiàn)有壓力值:add_stress [stress] [character id (optional)] – Add the value to existing stress
將角色所有基本技能歸零,并模擬成長到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] – Zeroes all base skills and simulate growth to a specific age of character (will change age)
將壓力更改為該值:set_stress [stress] [character id (optional)] – Change stress to the value
將值添加至現(xiàn)有恐懼:add_dread [dread] [character id (optional)] – Add the value to existing dread
將恐懼更改為該值:set_dread [dread] [character id (optional)] – Change dread to the value
為角色設(shè)定焦點(diǎn):set_focus [focus] ]character] – Set a focus for the character
為角色添加一個(gè)被甲武士團(tuán):add_maa [MAA type] [character] [banner_index] – Add an men-at-arms regiment to the character
清除控制臺(tái):clear(clr) – Clear console.
重新計(jì)算角色的繼承:recalculate_succession [Character ID] – Recalculates the succession of a character
啟用角色的:AIAI.Enable [Character ID] – Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] – Disables the AI of a character
設(shè)定角色的外交:set_diplomacy [value] [character (optional)] – Sets the diplomacy of a character
設(shè)置角色的武術(shù):set_martial [value] [character (optional)] – Sets the martial of a character
設(shè)置角色的管理:set_stewardship [value] [character (optional)] – Sets the stewardship of a character
設(shè)置角色的謀略:set_intrigue [value] [character (optional)] – Sets the intrigue of a character
設(shè)定角色的學(xué)問:set_learning [value] [character (optional)] – Sets the learning of a character
設(shè)置角色的勇猛:set_prowess [value] [character (optional)] – Sets the prowess of a character
改變角色的外交:change_diplomacy [value] [character (optional)] – Changes the diplomacy of a character
改變角色的武術(shù):change_martial [value] [character (optional)] – Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] – Changes the stewardship of a character
改變角色的謀略:change_intrigue [value] [character (optional)] – Changes the intrigue of a character
改變角色的學(xué)問:change_learning [value] [character (optional)] – Changes the learning of a character
改變角色的勇猛:change_prowess [value] [character (optional)] – Changes the prowess of a character
刪除角色的所有特質(zhì):clear_traits [character (optional)] – Removes all the traits of a character
刪除角色的所有修改器:clear_character_modifiers [character (optional)] – Removes all the modifiers of a character
為角色設(shè)置指定綽號(hào):set_nick(set_nickname) [nick_key] [character (optional)] – Sets the specified nickname to a character
刪除角色的綽號(hào):remove_nick(remove_nickname) [character (optional)] – Removes the nickname of a character
顯示調(diào)試計(jì)時(shí)信息:timer – Prints out debug timing info
開始調(diào)試計(jì)時(shí):timer_start – Starts debug timing
重新啟動(dòng)(重置并啟動(dòng))調(diào)試計(jì)時(shí):timer_restart – Restarts (resets and starts) debug timing
重置調(diào)試計(jì)時(shí):timer_reset – Resets debug timing
停止調(diào)試計(jì)時(shí):timer_stop – Stops debug timing
轉(zhuǎn)儲(chǔ)調(diào)試計(jì)時(shí)信息:timer_dump – Dumps debug timing info
將計(jì)時(shí)器信息放入剪貼板:Ct – Puts timer info in clipboard
玩家立即建造:instabuild(quickbuild) – Players build things instantly
驗(yàn)證AI單位路徑:verify_ai_path – Verify an AI unit’s path
休閑益智
52.61MB
休閑益智
143.11MB
休閑益智
51.2MB
休閑益智
102MB
飛行射擊
38.71MB
模擬經(jīng)營
96.1MB
游戲輔助 | 4.5GB
2024-04-24
動(dòng)作格斗 | 20GB
2024-04-23
角色扮演 | 3.2GB
2024-04-22
角色扮演 | 500MB
2024-04-22
休閑益智 | 30.17MB
2024-04-18
生活服務(wù) | 144.35MB
2024-04-18
生活服務(wù) | 144.35MB
2024-04-18
生活服務(wù) | 144.35MB
2024-04-18
學(xué)習(xí)教育 | 24.26MB
2023-11-08
系統(tǒng)工具 | 6.78MB
2023-11-08
游戲輔助 | 4.5GB
動(dòng)作格斗 | 20GB
卡牌策略 | 19.6MB
動(dòng)作格斗 | 98.31MB
卡牌策略 | 78.64MB
休閑益智 | 35.93MB
休閑益智 | 150.45MB
休閑益智 | 114MB
休閑益智 | 12.8MB